| Cost |
Name |
| 0 |
AK: Carse 8- |
| 0 |
Acting 8- |
| 2 |
Animal Handler (Equines) 13- |
| 3 |
Breakfall 12- |
| 3 |
Bribery 13- |
| 3 |
Bureaucratics 13- |
| 3 |
Climbing 12- |
| 3 |
Concealment 12- |
| 3 |
Conversation 13- |
| 0 |
Deduction 8- |
| 4 |
Gambling (Dice Games) 13- |
| 3 |
Healing 12- |
| 3 |
High Society 13- |
| 0 |
Language: Common (completely fluent) |
| 3 |
Oratory 13- |
| 0 |
PS: Military Commander 11- |
| 3 |
Persuasion 13- |
| 3 |
Riding 12- |
| 3 |
Scholar |
| 1 |
1) KS: Code of the Iron Fist 11- |
| 1 |
2) KS: Court Politics 11- |
| 1 |
3) KS: Famous Battles 11- |
| 1 |
4) KS: Famous Warriors 11- |
| 1 |
5) KS: Fighting Styles 11- |
| 1 |
6) KS: Military Organization 11- |
| 1 |
7) KS: Military Strategy 11- |
| 3 |
Shadowing 12- |
| 0 |
Stealth 8- |
| 0 |
TF: Carts & Carriages, Equines |
| 3 |
Tactics 12- |
| 3 |
Teamwork 12- |
| 3 |
Tracking 12- |
| 0 |
Trading 8- |
| 6 |
WF: Common Melee Weapons, Lances, Off Hand, Shields, Staffs |
| 12 |
+4 with Weapons Combat |
| 4 |
+2 with Great Sword |
| 83 |
Total Skills Cost |
| Cost |
Name |
| 5 |
Fringe Benefit: Member of the Iron Fist: Overall leader |
| 6 |
Reputation (A large group) 14-, +2/+2d6
Notes: Some people fear him, others practically worship him. |
| 5 |
Money: Well Off
Notes: Mostly family money, but people also pay not to get beat up. |
| 5 |
Fringe Benefit: General
Notes: During times of war, will act as one of the Baron's generals. |
| 2 |
Fringe Benefit: Knight
Notes: Not all knights are noble. |
| 23 |
Total Perks Cost |
|
|
| Equipment |
END |
| Sword, Great: HKA 2d6, Reduced Endurance (0 END; +1/2); OAF (-1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), STR Minimum 1-5 (-1/4) plus +1 with OCV plus Stretching 1", Reduced Endurance (0 END; +1/2) (7 Active Points); OAF (-1), Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4)
Notes: $3605 PD, 5 ED, 7 BODY. Across his back if moving, stuck into the floor at his right hand if sitting. | 0 |
| Full Plate Armor: Armor (8 PD/8 ED); Independent (-2), OIF Durable (-1/2), Real Armor (-1/4)
Notes: $800Always wears full plate in public, this includes bar crawls. Only time he's out of it is sleeping or with a wench, though there are rumors going around, not even then. Encumbrance is -1 DCV/DEX Rolls | 0 |
| Cost |
Maneuver |
|
Weapons Combat |
| 5 |
1) All-Out: 1/2 Phase, +1 OCV, -2 DCV, Weapon +5 DC Strike |
| 4 |
2) Attack: 1/2 Phase, +0 OCV, +2 DCV, Weapon +3 DC Strike |
| 4 |
3) Charge: 1/2 Phase, +0 OCV, -2 DCV, Weapon +3 DC +v/5 Strike, FMove |
| 4 |
4) Defend: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 5 |
5) Probe: 1/2 Phase, +1 OCV, +3 DCV, Weapon +1 DC Strike |
| 4 |
6) Resist: 1/2 Phase, +0 OCV, +0 DCV, 40 STR to resist Shove; Block, Abort |
| 4 |
7) Shove: 1/2 Phase, +0 OCV, +0 DCV, 40 STR to Shove |
| 0 |
8) Weapon Element: Blades |
| 1 |
9) Weapon Element: Axes, Maces, and Picks |
| 1 |
10) Weapon Element: Clubs |
| 1 |
11) Weapon Element: Polearms |
| 1 |
12) Weapon Element: Shields |
| 1 |
13) Weapon Element: Staffs |
| 4 |
+1 HTH Damage Class(es) |
| 39 |
Total Martial Arts Cost |
|